- Migrated articles to GitLab; probabilities of depletion mechanics
- How much of a Gaussian falls outside the range of a sum of dice?
- Exploding step dice
- The Elo rating system, using dice
- Efficient computation of homogeneous roll-and-keep dice pool probabilities
- Success-counting dice pools: quadratic pool size ≈ linear fixed-die modifier
- Uniform vs. triangular vs. Gaussian: how different are they really?
- Success-counting dice pools: mean, variance, and standard deviation
- Non-exploding step dice
- Keep-highest dice pools: opposed = raffle
- Keep-highest dice pools ≈ fixed-die with exploding + standard die
- Keep-highest dice pools: every T dice halves the miss chance
- Margins of success in fixed-die systems
- Exploding dice: approximating pure geometric dice and other appendices
- Exploding dice: opposed rolls
- Exploding dice: adding standard dice
- Effective HP versus: exploding dice
- Effective HP versus: sum of standard dice
- Effective HP versus: d20